This change has occurred with the incorporation of women into the sector, which has changed much of its potential
consumer
The gaming tastes are changing and the success of the games available in tablets, mobile and consoles have changed lademografía. Thus Professor Carlos Casado EFEque just say to women over 35 years are leaders in the use of video games. Married directs the Master in Video Game Design International University of La Rioja (UNITE) and also serves as game creator design drawing. This is because, he says, to the “emergence of a casual player ” that simply seeks “short training sessions.” Does your platform? Mobile.
In this regard, Teacher Married “when the word game says the image that comes to faster head is a console or a computer game, but in reality, are the games of mobile phones that have broken with tradition. ” The number of women playing, outside analysis of the support, dehombres exceeds 5% and the average age is 35 years away from any old stereotype associated with boys in their teens. It is a “sweet” situation that has led the game thanks to a “positive evolution”. It has been an annual growth almost always prowling figures of 20%.
The expansion of the social spectrum and avoids the image of player isolated, and the game is no longer a method of “socially abstracted.” This has meant, then, “democratization” and has developed a gaming community which even influence developers face to know the changes to apply.
SOURCE: http://www.abc.es/tecnologia/videojuegos/20150719/abci-videojuegos-mujeres-cambio-201507191942.html
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