Tuesday, October 13, 2015

By Juan Garcia October 13, 2015 – IGN Spain

Note: This analysis will focus more on the specific contents and general feelings of the console version of Wasteland 2. more details of the original, released on PC, here we leave our review

The first moments at Wasteland. 2: Director’s Cut are like meeting a wall of solid rock face and unexpectedly. As much as I was aware that this is a RPG tactical classic cut, the initial impression is hard. On one side were marginal menus, on the other the creation of such a profound character scares. Finally, when we jumped into the game world continued to meet a feeling not too detailed visuals, a complicated interface and a camera that is at least peculiar, because it requires us to enter into another view mode to edit (and even so it is not satisfactory).

It seems that inXile Entertainment locate precisely to flee to players less familiar titles mature role, making the first moments make us throw us their hair so complicated and unfriendly to Wasteland 2: Director’s Cut is. Is that in these first few minutes, until it actually is good, overwhelmed and do not seem much. For example, character creation, that the style of RPGs paper and pencil, forces us to choose our skills and aptitudes selectively. We can not be good at everything, and that is a welcome development in our times. Choose your weapon: machetes, rifles, pistols … Choose what is good at: hack, pick locks, etc … and choose your personality characteristics that give us a certain advantage, but a logical counterpart (much like For example, the races Vampires Vampire: The Masquerade). The result is that your character will most likely only and different but visual customization options are too low.

The plot thickens when after finishing this first ‘tuning’ We expect three more to complete our initial patrol (although we can choose what we autocompleten, which is not recommended). Again we return to the interface creation, but this time we think about what they do well the other characters already created. The goal, to create a complete patrol. And we witness is not easy. Moreover if we consider that these three partenaires are the only ones who did not play, because the other colleagues who will join our team may decide to go to yours in combat, from our orders and throwing overboard our strategy. Do you had been since up is important to have good leadership skills So detailed is the game system Wasteland 2: Director’s Cut … Although we already you knew

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In this game we will work profound to swarm the wilderness after the nuclear apocalypse as one of the few supporters of justice are among a myriad of deformed beings, thieves, murderers and mechanical monsters. Our mission is almost always clear, even to walk the huge open world game we will find the necessary secondary missions, orders of NPCs, plot twists … They even give you time to lose because of once again, interface poor game . This is the great mole Wasteland 2: Director’s Cut, being made suitable for PC and consoles, but think of the user console. For example, the screen is filled with tiny text window, the camera is not exactly comfortable navigating the menus a bit cumbersome …

As is clear, the biggest problem of Wasteland 2: Director’s Cut is to ignore these small edges. If we can ‘spend’ them, there are very few drawbacks to put to work inXile, with more than 80 hours of game , dozens of missions, conversations full of options, unique and different characters … Until its combat system shines with a proposal shifts and boxes that forces us to plan every confrontation in terms of weapons and enemies on screen character. We can take advantage of the coverage, using unique abilities and even target specific parts of our enemy, much like what is seen in the latest installment of the Fallout series. And if any doubts of what hardcore is this game, l death of our colleagues may be permanent , adding a new layer of complexity to the mix.



However, that death does not mean the game is over, but only that we have a bit harder to continue our progress. As if that were not enough the level of demand for the fighting of Wasteland 2: Director’s Cut, that as with RPGs old school, shows no mercy if we start to make mistakes . At least the game itself has inherited the flexibility of modern games , allowing us to find different solutions to the problems we plenteen, each one lasting effects with which we apechugar.

Specific added in this version are more than 8,000 lines of new text, although the content is basically the same as PC gamers have received since the game was launched last year. The added Xbox One and PS4 also be added to the PC version through a free download. This includes the update audiovisual day , which makes Wasteland 2: Director’s Cut look better than ever. To be fair, we must say that this was not too difficult, as there was a set of precisely detailed or especially demanding role. Now the stage win in definition, the textures are improved, a new lighting system is implemented … The result is a similar title, but less ‘rough’, but remains sparse in their visual intentions. At least it works perfectly at all times, taking the palm scenarios shown, paradigm of what should be the post-apocalyptic wasteland. The last touch is hearing, having added lots of sound effects for each weapon, solving one of the moles of the original PC game. The soundtrack is maintained and fulfilled, leaving the bar at an acceptable height

The final thing worth noting is noted that have been polished most bugs the original game , which Wasteland 2: Director’s Cut gives a much better impression than in his primigenea version. This does not mean that it is a hard game, those that ask the player before him. However, if we overcome the age-old barriers and the peculiarities of this work of inXile, the reality is that this is one of the most interesting, in which in old school role refers titles.

The verdict

Wasteland 2: Director’s Cut is one of those girls that difficult is done at the beginning, being somewhat hard to our attempts to conquest. However, if we persevere beyond the initial shock, and we got used to its quirks (an awkward interface or camera somewhat annoying), it has much to offer. Therefore we will offer one of the most judicious and demanding adventures of recent times. You have to love love this game, but instead provides many details that games today have neglected (which we missed).

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