Saturday, September 10, 2016

Doubts that leaves the PS4 Pro: generation model change or transition? – Hipertextual

Generational leaps are over. With the Microsoft proposal on the table and the latest revelations from Sony, we must give the dead console model change every 4-5 years and these pose a brutal leap from one generation to another, which is what we have been living these years. Now, it veers more towards the model of the PC while retaining some of the advantages of the console: follow being closed systems but its improvements are incremental and shorter in time, or at least that is the initial premise .

There are many fringe still pending against the strategy of drawing a new console every 3 years instead of every 7 or 8. the first, the market response and consumers to the need to jump into a model that, today, has less incentive than a generational leap, and secondly, the response from developers before a panorama that requires them to keep games for three different consoles, compatible yes, but limited each other about the prospects , especially when must respect the benefits of online game identically regardless of the console version have the player.

incremental changes do little more than confirm the transitional generation

Although it is still early to say, over time the ballast go dragging consoles with less graphics power the latest model can result in a similar paradox which it is given to ports to PC: precisely this burden reduces the chances of a title by having to accommodate the entire market. It seems that is not the intention of Microsoft or Sony, but we all know that sooner or later, industry asked to say goodbye to the current PS4 and Xbox One S.

Then we return to the starting point: we have generations, but a slower please be fair and encourage consoles that park still worth millions for developers transition. The problem is that today the jump, realistically, there is an advantage broadly as to justify a more powerful console. Park 4K TVs HDR is limited, and no longer talk about the content. And of course, it remains to see that incremental improvements are able to move 4K to so appreciated 60fps.



There will be no exclusive game PS4 Pro. Because PS4 Pro and PS4 are members of the same family, both systems will be fully compatible with all past, present and future titles PS4, including PlayStation VR.

Sony has released a FAQ more to answer questions is to reassure the public. Microsoft did the same at E3. The movement is so slow that jumping is not as qualitative and quantitative , to the inertia that had the market for the generation model. Not that we wait one PS4 / Xbox to the level of a PC Master Race to move all in 4K Ultra, but the truth is that the announcement of the new consoles, without new titles that demonstrate their potential against the base model leaves ad decaffeinated, without having an impact on the public as generating a generational leap.

time will tell if the older consoles will be supported by developers

on the other hand, give the back users generate a fragmentation that without a generational leap, it would be incomprehensible for the park consoles. It is true that this is the first move to change the model. But too warm, too on the go, improvised and current.

If the generational change will change the incremental, have yet to prove worthwhile. Meanwhile, we continue with the feeling of being in the generation of the transition, improvisation and attempted want to please everyone instead of betting as qualitative leap as quantitative, because if this is the alternative to generational model, either we were so wrong.

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