Thursday, January 12, 2017

The year 2017 will not be as successful for Xbox One – PanamaOn

After the best year up to now Xbox One, 2017 is called to be a point of turning it inside of Microsoft and its division of gaming.

It’s easy to remember the disastrous start generation of Microsoft: with Don Mattrick at the helm, the idea of an Xbox One, which put obstacles to the sharing of games, which integrate measures DRM, which came to be a multimedia center, which included Kinect mandatory and, as icing, that will cost $ 100 more, offering a hardware something less powerful, than the direct competition.

Those first few months full of contradictions and attempts to reverse the situation in one way or another were enough for the Sony and its PlayStation 4 to take such an advantage in his leadership of the generation that, to this day, it seems impossible that will change the tide. But, in spite of this, Microsoft knew how to straighten the direction of the hand of Phil Spencer after the 'march', five months after the launch of Xbox One, Don Mattrick.

After a great 2016, the current year becomes complicated for Microsoft

The measures, and the new direction were evident: Kinect went to that second plane should have never come out, the console matching the price of the competition, working hard on improving the user experience and the discourse is focused on games, games and more games.

Since then, they have released great games like Halo 5: Guardians (one of the games with better support postlanzamiento of the generation), Gears of War 4 or Forza Horizon 3, the exclusivity in consoles of authentic more indie as Ori and the Blind Forest, INSIDE, or Superhot and making the sale of one of the best reviews seen in a console,the Xbox One’s. The problem, therefore, seems to be that Microsoft takes a lot of time working to get the best present possible, neglecting by the way the future generation.

Yes, there would be no more, on the horizon we have Project Scorpio, to be called the “console most powerful ever created”, as a competence model of intergenerational opened PlayStation 4 Pro. But what is worth a console overflowing power without games that take advantage of the same? At the end, as almost always, what matter are titles that add value to a console. And there, Microsoft is losing bellows alarmingly fast.

Xbox takes a decade living out of only three franchises

The main and reasonable complaint that usually wield is the exaggerated dependence of sagas that we have spent years and years watching: they are all great games but you can’t live always and only Halo, Gears of War or Forza, sagas with more than ten years behind him. When it has come out of the sagas usual, Microsoft has tended to opt for paying for exclusives rather than to work with own studios, and, unfortunately, has not gone very well in that regard in the last few years: with the exception of the funny and underappreciated Sunset Overdrive and efficient Killer Instinct, we caught up with the mediocre Recore, Dead Rising 3, and 4 or Ryse. The best title in this field, Rise of the Tomb Raider, and ended up being an exclusive temporary and can already be played on both PlayStation 4 and PC.

that’s in addition to several trips to report on so far this generation: Project Spark, the title called to carry what is seen in works such as Little Big Planet to a new level, he ended up shutting down their servers prematurely due to the failure in sales; after a very long development and a powerful investment in Fable Legends, the game ended up cancelled, and Microsoft closed Lionhead; while, Crackdown 3, Is of Thieves or Phantom Dust are games that have two, three, or even four years announced and it seems extremely difficult that we will be able to play them this 2017.

out Of all the catalog future Scalebound was that game that was in the line of the triple, the game attractive for the eastern public (always alien to the brand Xbox), and of the intellectual properties fresh and not exploited. And, luckily, after seeing more gameplay of the rest, was the most palpable of the possible releases of this 2017; unfortunately, Microsoft confirmed its cancellation after, it seems, disagreements in the development and complications at the same by Platinum Games. A further example of talent management and its catalog by part of Microsoft is still the main problem of Xbox One.

all in all, the situation of Microsoft and the Xbox One, after a great 2016 (especially its second half), returns to become more complicated. The support of the vast majority of their games exclusive to Windows 10 away to potential buyers of the console, exploiting and depending on in excess of franchises like Forza Motorsport or Halo (in fact, 2017 is the year of Halo Wars 2 and, except surprise, Forza Motorsport 7), slipping the shot with the purchase of exclusives, delaying indefinitely or by cancelling many of their new proposals and without release dates set for any great exclusive to this 2017, Microsoft is facing a year most complicated of the division of Xbox. For the sake of the brand and of the industry of the video game, let’s hope that Redmond will have a lot and very good saved for the next E3 and the final stretch of the year.

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