Thursday, June 18, 2015

Sony: “Virtual reality is very powerful, we must be careful” – Diez.hn

The 2016 will be the “Year 0″ of virtual reality for Sony, which defines wisely immersive experiences that will land on his helmet Project Morpheus because this technology is so powerful that it is able to trick the mind.

The management has indicated that the processing and display technologies have reached a point where it possible to create a “sense of presence” transformative able to convince the mind that is in a different environment to the real.

The virtual reality can take off

“It’s just that I think that virtual reality can take off,” said House.

Project Morpheus, the name key project of virtual reality of Sony, will arrive in the first half of 2016 although the time has not revealed the price.

“Next year represents the beginning of the construction of a new category type . I emphasize that is the beginning and that there is a long road ahead that starts here, “he underlined.

In the early stages, Project Morpheus serve mainly to video games because, said House, developers games have the ability to tell stories and create interactive experiences.

In this attempt to push through virtual reality technology has existed for decades, the head of PlayStation is convinced to be offered an experience totally different, not only an improvement of existing genres and games. A lesson learned from the unsuccessful attempt to implement 3D in the game.

“One of the things that fascinates me about Morpheus is that we are proving that mechanical simple suddenly become interesting and powerful because you’re inside the game instead of watching it on a screen. That’s powerful. “

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