Thursday, June 25, 2015

Virtual reality becomes the star of Gamelab – Yahoo Finance Spain

Barcelona, ​​June 24 (EFE) .- The virtual reality, specifically the “The VOID” project is one of the stars of this edition of Gamelab, Fair video game and interactive entertainment that opened today, and in which debate on the future and present of the games.

“The Void,” along with the Project Morpheus, the new virtual reality helmet that Sony develops PlayStation 4 are for the most interesting experts of this XI edition of Gamelab, one of the most prestigious and important of its kind in the international conference circuit.

Ken Bretschneider CEO (chief executive) of “The Void”, is in Barcelona to explain at what stage is the amusement park of virtual reality that is scheduled to open in Utah (USA), in June 2016, and Richard Marks, director of PlayStation Magic Lab in Sony Computer Entertainment also presents its new products at this congress of professionals that many companies come to scout talent and investors for projects.

“The Vision of Infinite Dimensions” (VOID) ” explained to EFE Ken Bretschneider, it is designed as a virtual theme park where you can have experiences of an unreal world through technology, for which the user must wear gloves, vest, glasses and bracelets in the ankles, and to perceive, through them, the feel of a virtual world, with which you can also interact.

Bretschneider stressed that the park will be like an Imax film 20 by 20 meters which, rather than get into a movie theater, it will enter into virtual spaces, which can be accessed with other people and live an unreal experience, see their avatars or their representations, and touch and build relationships with objects.

For the executive VOID, the important thing is that although the scenario is not very large, “the possibilities of the virtual world in which you walk is infinite because physical and virtual reality merges through a game engine, that can be displayed in each capsule. “

It would be like going to a movie and select different movies you want to see, and select different experiences (galactic, medieval, in prehistory or to go into the world of” Alice in Wonderland “).

The experience may be different for each age and planned actions of an adult with your child so that the child sees different things appropriate to their age that see his father, “because everything is seen through the team.”

According to this directive, this technology has been tested with over a thousand people and all participants perceive the feelings and get into a virtual world in which they pass things. “

It has pointed out that” you can go to any size, anywhere in the time and to have 80 years experiences of a young person, and the possibilities are as endless this technology have tried even military intervention who are interested in imparting military training through VOID “.

It also has an educational aspect because it allows teaching from a different point of view, because you can learn history or about dinosaurs I move between them and touching them, so that learning is much more fun.

In this edition Gamelab delivers his Legend Award Toru Iwatani, creator of Pac-Man (the crooks) developed in 1980, one of the most important icons of the current popular culture and one of the most successful games of all time, to the point that today the electronic entertainment can not be understood without it.

Shinji Mikami, the Japanese genius considered the father of the games of modern terror and creator of the “Resident Evil” series will also receive the Gamelab Award of Honor of the Spanish Academy of Interactive Arts and Sciences.

Also in Barcelona Jordan Mechner, author of one of the longest running sagas of games like “Prince of Persia”, which has led to a global franchise that has sold over 20 million games to date, plus graphic novels, toys, and Disney made a film that grossed over $ 300 million

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