several years Ago that the time future came to the saga Call of Duty with intent to remain with us. the Call of Duty: Infinite Warfare is the demonstration of this, since this is the third consecutive title for the franchise from Activision, developed by Infinity Ward, which takes us to a universe in that the technology goes beyond what we have between us now. So much so that even some be crossed out to this delivery to be science fiction, more than a representation of war plausible. However, after having played it thoroughly, I can say that Infinite Warfare is a legitimate child of this series, although by the way remove a few pillars playable that have characterized this multi-million dollar franchise.
of course Call of Duty: Infinite Warfare maintains the usual pattern of campaign, zombies and multiplayer, each having its own entity by themselves. However, beyond this there is to begin to clarify the details. For example, the campaign and the side competitive in the game lead us to the future, as the zombies co-operative invite you to go back in time to the 80′s, with their neons, music and horteradas several. Similarly, it is also noted that the campaign of this year he left the flourishes-operatives and extras immoderate of, for example, Black Ops 3, on the one hand, to focus on an experience feature, and for a player: get into the skin of Nick Reyes.
Campaign
That has been the target of Taylor Kurosaki and his creative team at Infinity Ward: create a classic story of war in a universe possible future, but are surrounded in the skin of a single character. To this end, the development team stripped of many of the tracks typical of the series, looking for all the time we feel that we are in the shoes (or in the space suit in this case) by Nick Reyes. This is why we will live the story of Infinite Warfare in first person, we will know only what Nick knows, neither before, nor after, and we will experience the war from the eyes of a captain of a unit who by circumstances of war just by being at the helm of the ship destined to save the mankind from the insurgent forces of the EDF.
Perhaps, of all the changes that has undergone the focus of the campaign of Infinite Warfare, the most important is the narrative. Call of Duty has not been characterized, at least in the last years in get to get into the story, limiting itself to become the centre of a plot greater than, more or less, we understand. However, on this occasion it is not so, but it is not just a story of war, but the story of Nick Reyes and his crew of the Retribution in the uprising of the EDF (army Mars) in the hands of Salem Koch. Infinity Ward manages to create a futuristic universe, and the possible in which we identify and feel closeness with certain characters. That is to say, they get the story that tells us amount.
As you well know (and if this is not the case, we’re here to make it clear), in the campaign of Infinite Warfare we traveled to the future, no flashbacks or jumps, temporary. A time in which the earth has colonized the solar system, but there are no alien threats or strange to one’s own human civilization. This allows you to offer a number of opportunities-playable unpublished to date for the series, as are the fighting space battles in zero gravity in space and a certain freedom of choice when deciding what to do next that we must do. It all makes sense in the fiction, created for the occasion, because we are the captain of the Retribution and, as such, we have the freedom operational to decide our next target. Here is where it appears one of the major innovations of this installment of Call of Duty, the freedom to choose what is our next mission.
In a similar way to that of some RPGs or sandbox, every time we get to the Retribution since, and until, a certain point of the story, we will be able to decide which mission will be the next face, choosing between the main thread of missions or any of the orders side, and entirely optional that appear (that are a total of 9 possibilities of 31 stages total that consists the campaign). Performed desbloquearemos customization options (visual and operational) for the Jackal of Kings or their personal equipment, but in addition we will have the opportunity to end up with the lieutenants of our enemy, which appear in the cabin of the captain of the Retribution as cards in a deck that let’s cross them off. It is in our hands to make them or not, being possible to do away with them, to focus on the story-line main () that will carry us then about 6-7 hours, playing on normal difficulty, with a couple of more hours to complete the secondary ).
Even more details of the campaign, and we began to talk about the multiplayer of CoD: Infinite Warfare in the next page.
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