He said Palmer Luckey, its head: the challenge is to make a device best. Since they appeared on the scene, Oculus Rift has only just become the spearhead of technology, virtual reality, without being a new talent, has returned to life with a vengeance. The commercial version of this ambitious helmet, riding a special lens to create alternative worlds, will finally arrive in the first quarter of 2016, nearly three years after the first prototype display.
The “startup” American Oculus VR, acquired by Facebook last year by 2,000 million euros, will finally have his device on the market after accumulating several delays (it was said that would come at the end of 2014 at first), justified by those responsible for the hard work performed in order to achieve excellence. Will open later this year, the campaign reserve.
In all this, it has tried to reduce the price of the commercial version of the device, which proved the newspaper ABC last year, though still unknown how much will. However, there is talk of more than $ 200 (179 euros). The lack of sufficient content to make attractive purchase has been another challenge for the company. In his view, the device will “with compelling content and a complete ecosystem,” according to revealed the project managers in the corporate blog.
Designed primarily for PCs, the device will hit the market improved Crescent Bay respect to the prototype version. To this end, it has sought to strike a more ergonomic and lightweight design, although details of its specifications are unknown. These will be made throughout this week. Alguans already confirmed their ability to be 360 degrees panoramic, stereo sound, 1080p resolution (expected to reach 4K).
The contents and applications will be a challenge to achieve. With nothing to offer, this coveted device is doomed to die, as happen with other devices in the past. Its wide range of possibilities will open slowly, but will have great opportunities not only for the world of electronic entertainment, but for other forms of entertainment, communication, and be geared even for professional environments (design, architecture, training).
For now, the game industry has already focused on this type of equipment. Companies such as Sony or Microsoft already working in two virtual reality devices to offer a new experience that promises to be fully immersive. Goggle Oculus have already started some titles as the driving simulator “Project Cars” adapted to this technology appear. In collaboration with Samsung, it has been released a few months ago a special version designed for the “phablet” Note 4 and other manufacturers like Razer also have their own glasses designed for this purpose, although unlike the rest, the platform is sotware free.
Thanks to its developers kit and start new content, especially in the hands of its current design, Facebook, who plans to open a new form of consumption in social networks appear. The challenge for the company, however, will lead households virtual reality to make it accessible to the human eye. Experts and analysts predict that the technology will start to become popular in five years.
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