Saturday, December 12, 2015

… Growing up in a video game – Ultimahora.com

Nathan Drake has wrinkles and less hair on Uncharted 4 , Lara Croft is more fragile and feels lost in the last T omb Raider , Ellie Last of Us suffered a physical and emotional evolution, Clementine The Walking Dead Mature traumatically.

The age and maturity begin to be visible in the interactive entertainment.

“The characters in video games can be mature to the extent that it can be any character in a work of fiction Although not usual. large continue to perpetuate the image of the game is lighthearted fun, you do not have to consider playing, “says screenwriter Deconstructeam study Jordi Paco.

No more than forty years no agreement on a specific date of origin, the game is an immature language-in installed generally in an archetypal simplicity and copy a system that gives great results.

“The players are usually very conservative, only want limited changes between episodes of a franchise. The industry does not want to surprise, he prefers to keep his audience replicating the content. And if the market does not want to change, why industry has to love them? “Reflects the creator of Heavy Rain , David Cage.

” We have made long time games white children adolescents and children when I say I mean males “, criticizes the writer Joshua Monchan.

It is the industry that is in its infancy -económicamente-, which is immature is the art, between.

But it starts to stretch, shoulder to shake Peter Pan syndrome to consider reflection and introspection. To offer experiences that leave a residue on the player, that deal with the most pursue not only here and evasion. Does it come the change?

“There are players who have grown up playing video games. And the characters also grow to accommodate them. But we were more physically “replies Monchan

Nathan Drake, the most recent example of physical maturity, confirms:. Is somewhat spoiled after so much running around, with arruguillas, because time does not pass in vain even for the adventurous, but that trip has not been accompanied by a personal change.

“It’s still a simple guy, prone to be tucked in complex situations. Only a few characters are allowed to grow with his audience, as Indiana Jones. (…) I think Nathan now better understands its limitations, but does not accept them, “concedes the actor who gives voice and body to the star of Uncharted , Nolan North.

“In the big world is very difficult personal change, always the way of the hero follows the evolution which usually is the power trip,” said De Paco

However, they appreciate. first movements that indicate an increasing porosity to the independent innovative voice, video games whose players have diversity, different perspectives, social criticism, conscience and reflection. Titles to look in the mirror, to feel uncomfortable, to apprehend. Catharsis, really.

“We are bringing something. Perhaps not as to give us a lesson of where we need to grow, but we have things in the world that did not want to know. We say ‘take off the blindfold and face really what your world’ “says Monchan

Some examples:. In Braid the character reaches an” epiphany “in which realizes who he really is-a acosador-, games Anna Anthropy deal with transsexuality.

The Graveyard tries to capture the time through an old woman walks slowly toward a cemetery and Please Papers addresses “how selfish can you at times, how we can become a real bastards” illustrates Monchan.

“You start to have more insight of the author, who wants to tell that person and that is what opens the door to a way to have more reflection,” De Paco says.

Son proposals recognize the three creators, not seduce like most public happens to the film independently, but light bulbs, are advanced.

“It’s much more intense when reflection has passed through your hands, you’ve played, you’ve played, you’ve maleado … You’re the filter through which pass all those emotions, “he continues.

In this way the self-criticism is necessary, consider why every decision of creation, what values ​​are integrated.

“It’s inevitable questions make symbolizing what I am, what I’m told. I will try to avoid violent or sexist or racist topics not normally consider and put them because they are part of our unconscious. And do not even see as wrong because they are colorful cartoons, “he reflects.

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